Peyton Duncan
Art & Animation Director
Summary
I am a Veteran Art & Animation Director, well-versed in all aspects of the ideation, production, and
management of Art & Animation for video games.
As an Art Director, I have shipped over 20 titles, representing over 30 million units sold and over 1.5 billion
dollars in revenue.
I have worked on both original and licensed IP, through 5 generations of console hardware, across 7
different genres, and 9 different game engines.
As an Animation Director I have storyboarded, planned, and directed over 30 mocap shoots, for core
game animation, as well as narrative cinematics.
I have directed celebrities like Bootsy Collins, Tiger Woods, Chad Johnson, Randy Couture, Bas Rutten
and countless unknown actors and stunt performers.
I have worked with teams ranging from 20 to 300 developers, scattered across multiple time zones and
4 different continents.
I have worked on as many as 4 projects at a single time, all in separate phases of production, and have
had as many as 70 direct reports, representing nearly every discipline within video game production.
I have worked with and mentored hundreds of artists, many of them becoming art directors and leaders
within the video game and film industry.
I am looking for a role where I can share the depth and breadth of my experience and knowledge with
artist, animators and designers, while increasing the quality of both the product and the production
cycle.
Software Experience
Photoshop, Premier, AfterFX, Lightroom, Agisoft, Reality Capture, 3DsMax, Maya, Blender,
Masterpiece Studio, Zbrush, Daz3d, VUE, World Machine , World Creator, Substance Designer, Substance Painter, Crazy Bump, XNormal, PopcornFX, Motion Builder, FrameForge, Final Draft, Microsoft Office, Google Docs,
Sheets & Slides, Confluence,Tvori, Flash Forge, Miro, Shotgun, Jira, P4v
Professional History
April 2005 - Present
Art Director
EA Sports
In Development

Shipped Titles

-
Communicated Vision through written creative briefs, style guides, concepts, prototypes and "in-engine" visual targets.
-
Directed and managed contributors, both internal and external, to ensure work being done supports art goals and visual standards.
-
Directed & Planned MOCAP and animation creation, for Gameplay as well as NIS/Narrative.
-
Directed Production of all visual Content
-
Lead and collaborated with Production, Rendering, Engineering Leads, and contracted partners, to ensure art assets & features achieve aesthetic and technical objectives for product.
-
Contributed to creative process through original ideas and inspiration.
-
Built and maintained relationships with Marketing, Branding and UX Design partners.
-
Direct capture, production and editing of Marketing content, screenshots, videos etc.
-
Mentored and provide career guidance for Art Leads, Senior Artist and Creative partners.
-
Grow and develop art team to foster strong cross disciplinary relationships for high-functioning teams across projects.
-
Collaborated with Studio leadership to source, propose and approve contract partners for pre-vis and production.
January 2017-October 2018
Art Direction &
Production Consultant
NextTech AR , Toronto, Canada
-
Art Direction & Production Consultant for POP AR E-Commerce/ Mobile products
-
Directed Per Project Visual Targets
-
Defined uniform style guide for consistency across all projects
-
Defined & Documented workflows & pipelines for micro photogrammetry & asset creation for AR
-
Established best practices for organizing and structuring art assets
January 2005 -
October 2006
Art Direction & Production Consultant
Symbio Games , Beijing, China
-
Define Per Asset Visual Targets
-
Evaluate Artist and Art quality
-
Define Workflows & Pipelines for asset creation for PlayStation 2 and Xbox 360 consoles
-
Established training program and tutorials to develop 3d artist including Environment & Character Modeling, UV texturing, Skinning/Rigging and Shaders
June 2004 - April 2005
Art Director
NC Soft , Austin TX
Title

-
Liaison with executive creative team in Korea
-
Rebooted visual design after 3 years of development
-
Established visual targets for Art, Animation & VFX
-
Evaluated Existing Art staff
-
Evaluated Rendering Tech /Game Engine
-
Partnered with HR for Aggressive Hiring Campaign to rebuild art team
April 2003 - March 2004
Studio Art & Creative Director
Acclaim Studios Austin, Austin TX

Shipped Titles
Cancelled

-
Work with GM, directors, and dev leads to ensure projects are completed on time and within budget.
-
Managed quality expectations for multiple projects and dev teams
-
Direct finance and other partners regarding budget, headcount, and product timelines.
-
Oversee project schedules, productivity towards milestones, and production pathways.
-
Raise awareness of issues, and help remove roadblocks.
-
Championed product and team both internally and externally.
-
Developed Best Practices for Artist & Designers
-
Regularly reviewed products and provided actionable feedback to Dev Leads regarding Visuals and Game Design
-
70 + direct reports
-
4 products in development
September 2002-
April 2003
Studio Co-GM
Acclaim Studios Austin, Austin TX
Shipped Titles

-
Worked Closely with Executive VP's and CEO
-
Managed the studio's operating and capital budgets, resource budget, quality, and on-time predictability targets.
-
Managed priorities across multiple projects/programs & studios
-
Participated in monthly Studio operational/business reviews by presenting key metrics and critical risks / mitigation for projects.
-
Managed Studio Closures and Product consolidations
-
Partnered with HR to recruit, develop and retain talent
Additional Art/ Marketing Support

March 2000-
September 2002
Art Director
Acclaim Studios Austin, Austin TX
Shipped Titles
-
50+ Direct Reports
-
4 projects in development
-
Mentored Senior & level II Artist in Leadership and Management
-
Developed Talent Board to manage resource allocation, training, development and hiring, based on project and studio requirements

July 1994-
March 2000
Lead Artist, Character Artist & Animator
Iguana Entertainment, Austin TX
-
Concept Art
-
3D Modeling
-
Rigging
-
Character Animation
Shipped Titles

October 1990 - July 1994
Art & Animation Director
GMG International, Washington DC
-
Art Direction
-
Client Liaison
-
Story Boards
-
Project Management
-
Bidding/Estimations
• AT&T - Gold Telly Award / Mobius Award
• Citibank - Silver Telly Award
• Washington Redskins - Silver Telly Award
• NASA
• Reynolds Metals - Gold Telly Award
• Westgate Entertainment
• Macy's - Gold Telly Award
• Pinnacle Golf - Gold Telly Award / Mobius Award
• Military Sea Lift Command
• WEB TV
• Virginia Gold Cup - SilverTelly Award


